Hello, and welcome to RealmPT Server Online 02:55
   

  • Aging is a method to increase the performance of an item. Using sheltoms, Arcane Moriph of Phillai Town will age your item for a small fee.

  • There are 22 aging levels you can age your item to, for each aging level you will have to put in the needed sheltoms which you can find in the aging table below. For the aging cost, see the table at the bottom.

  • The higher the aging level, the more expensive it is to age your item, both for the needed sheltoms and gold for the fee increases each aging level. When aging items below level 100 you will get a 75% discount of the fee until +9.

  • After you aged your item at Arcane Moriph, you will have to mature it, how to mature it depends on the item that you are aging. Weapons are matured by hitting monsters, Defenses by being hit by monsters. The monster must around your level (+/- 10 levels), if not, nothing will happen. You can see the maturing progress on the item in your inventory.

  • After you aged your item to +8, there will be a chance that the aging of your item will fail during the next aging processes. The chances can also be found in the aging table below.

    You can increase your success chance for aging by using an Aging Stone, see the table below what the chances are for a success in aging when using an Aging Stone. You can buy Aging Stones at the Coin Shop.

    With Copper Ore your item can not break during the aging process, instead it would give -2 in aging level. Copper Ore however does not increase the overall success chance. You can get a Copper Ore at the Coin Shop.

    When the aging process fails, your item is either de-aged, this means -1 or -2 in aging level, or your item breaks. In both ways you will lose your sheltoms and the gold for the fee. When your item breaks, the item will be lost as well. You can recover a broken item through Coin Shop.

  • You always lose the sheltoms and gold used to age the item, this is the cost of aging.

  • You can de-age your item by 1 with Relapsus Runes. Read more about them here!

  • This means there is risk when aging items, so be careful and make sure you have back-up items, just in case your item breaks.

  • The success rate of the aging is random. Failing at +12, doesn't mean you won't fail at +13. The spec of the sheltoms used to age doesn't change anything in the random process, it's just superstition.
    Tip: try running around Moriph 5 times, clockwise, while holding your nose and singing kumbaya... and don't forget to close your eyes when clicking the Age button ;)

Aging LevelItem Level Req.Chance of FailureWith Ripe StoneWith Aging StoneWith Elder StoneWith Arcane Stone
1+00%0%0%0%0%221
2+10%0%0%0%0%222
3+10%0%0%0%0%2221
4+20%0%0%0%0%2222
5+20%0%0%0%0%22221
6+30%0%0%0%0%22222
7+30%0%0%0%0%222221
8+40%0%0%0%0%222222
9+44%0%0%0%0%222221
10+58%0%0%0%0%222222
11+512%2%0%0%0%222221
12+616%6%0%0%0%222222
13+620%10%0%0%0%222221
14+724%14%4%0%0%222222
15+728%18%8%0%0%222221
16+832%22%12%2%0%222222
17+836%26%16%6%0%222221
18+940%30%20%10%0%222222
19+944%34%24%14%4%222221
20+1048%38%28%18%8%222222
21+1052%42%32%22%12%222221
22+1156%46%36%26%16%222222

Item Maturation
After successfully aging an item, the aging bar will appear on it. When this bar is full (from left to right), the item is completely matured, and its stats will go up. To make the aging bar full you need to mature your item by doing the following:

ItemHow to mature
Axes, Maces, Wands/Staves, PhantomsDo damage against monsters or use Mature Stones
Claws, Bows, Scythes, Swords, Javelins, DaggersDo criticals against monsters or use Mature Stones
Armors, Robes, Orbs/BeadsTank monster (receive hits) or use Mature Stones
ShieldsTank monster (block hits) or use Mature Stones

Note: Monsters used in the Mature process must be +/- 10 levels from your level
To find which monsters are ideal for you, use our Ideal Monster Indicator.

After the maturation process finishes, your item's stats will go up. Also, the level requirement of the item will get increased by 1 every 2 levels of aging.




Item ability after successful aging:

Effect applied for aging from +1 to +9

[ Weapons ]
ItemEffect after each aging level
Axes+1 Minimum Attack Power, +1 Maximum Attack Power, +10 Attack Rating
Claws+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers+1 Minimum Attack Power, +1 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs+1 Minimum Attack Power, +1 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical
Swords+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical
Phantoms+1 Minimum Attack Power, +1 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating


[ Defenses ]
ItemEffect after each aging level
Shields +10 Defense, Block +0.5, Abs +0.4
Orbs/Beads +10% Defense, +0.5 Absorb
Armors & Robes +5% Defense, +0.5 Absorb

Effect applied for aging from +10 to +19

[ Weapons ]
ItemEffect after each aging level
Axes+2 Minimum Attack Power, +2 Maximum Attack Power, +10 Attack Rating
Claws+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers+2 Minimum Attack Power, +2 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs+2 Minimum Attack Power, +2 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical
Swords+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical
Phantoms+2 Minimum Attack Power, +2 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers+2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating


[ Defenses ]
ItemEffect after each aging level
Shields +20 Defense, +0.5 Block, +0.8 Absorb
Orbs/Beads +10% Defense, +1 Absorb
Armors & Robes +5% Defense, +1 Absorb

Effect applied for aging +20 to +22 (max)

[ Weapons ]
ItemEffect after each aging level
Axes+3 Minimum Attack Power, +3 Maximum Attack Power, +10 Attack Rating
Claws+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers+3 Minimum Attack Power, +3 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs+3 Minimum Attack Power, +3 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical
Swords+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical
Phantoms+3 Minimum Attack Power, +3 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers+3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating


[ Defenses ]
ItemEffect after each aging level
Shields +30 Defense, +0.5 Block, +1.2 Absorb
Orbs/Beads +10% Defense, +1.5 Absorb
Armors & Robes +5% Defense, +1.5 Absorb




[ Aging Cost ]

Base Price:

+1Item Value x 0.5
+2Item Value x 1.0
+3 Item Value x 1.5
+4 Item Value x 2.0
+5 Item Value x 2.5 x 1.5
+6 Item Value x 3.0 x 1.5
+7 Item Value x 3.5 x 1.5
+8 Item Value x 4.0 x 1.5
+9 Item Value x 4.5 x 1.5
+10 Item Value x 5.0 x 2
+11 Item Value x 5.5 x 2
+12 Item Value x 6.0 x 2
+13 Item Value x 6.5 x 2
+14 Item Value x 7.0 x 2
+15 Item Value x 7.5 x 3
+16 Item Value x 8.0 x 3
+17 Item Value x 8.5 x 3
+18 Item Value x 9.0 x 3
+19 Item Value x 9.5 x 3
+20 Item Value x 10.0 x 4
+21 Item Value x 10.5 x 4
+22 Item Value x 11.0 x 4

Discounts:
  • Items below Level 100:
    • Aging Levels below 10: 75% Discount
    • Aging Levels below 15: 66% Discount
    • Aging Levels below 20: 50% Discount
    • Aging Levels below 25: 25% Discount
  • Items below Level 110:
    • Aging Levels below 10: 50% Discount
    • Aging Levels below 20: 25% Discount
  • Items below Level 120:
    • Aging Levels below 10: 25% Discount
    • Aging Levels below 20: 10% Discount

Note: To find the Item Value, check it at any NPC: the Item Value is 5x the NPC Value.
Top Level
_n00b_ Class
SoNois PvP
NamYet Class
Bless Castle
HoiBanhBeo
SoD
Class
SoD Top10 Player Ranking
# Player Score Kills
1 Class
2 Class
3 Class
4 Class
5 Class
6 Class
7 Class
8 Class
9 Class
10 Class
SoD Top10 Clan Ranking
# Clan Score Kills Members
1
2
3
4
5
6
7
8
9
10
PvP Top10 Player Ranking
# Player Level Battle EXP Kills Deaths K/D Ratio Streak
1 NamYet 160 2768 275 72 3.82 10
2 IplayActionGirl.. 154 1663 167 57 2.93 4
3 Mr.Lucifer 158 1469 149 50 2.98 2
4 [KhoaiThiSan] 152 1440 154 76 2.03 -2
5 -Stone- 157 999 70 12 5.83 -1
6 CybeR. 157 853 87 15 5.80 10
7 Rose. 156 788 115 51 2.25 -4
8 BigMac. 155 531 39 13 3.00 2
9 BumGa 151 416 114 58 1.97 11
10 Together. 152 300 263 204 1.29 -1
PvP Top10 Clan Ranking
# Clan Battle EXP Kills Deaths K/D Ratio Streak
1 SoNois 70521 22849 15798 1.45 -1
2 HoiBanhBeo 5548 5716 6353 0.90 -2
3 PeaceMaker 3507 7530 7554 1.00 3
4 GM 1532 155 64 2.42 2
5 TodosNois 53 10 12 0.83 -3
6 HempFamily 6 66 71 0.93 -5
7 SusuKLinh 0 0 2 0.00 -2
8 Monster -1 0 1 0.00 -1
9 Reloaded -1 0 1 0.00 -1
10 Supreme -1 0 1 0.00 -1
Top10 Level Ranking
# Player Level
1 _n00b_ 160
2 -n00b- 160
3 NamYet 160
4 Mr.Ly 159
5 DLM 158
6 Mr.Lucifer 158
7 NghiQuan 158
8 SBY 157
9 Jiann 157
10 -Stone- 157